The aspect of the cards is where it differs from most miniatures rules: you must play the correct "maneuver" card to perform any maneuver, and they are randomly drawn. That seems to be a fundamental design trope for card based games in "battle" scale, but with miniatures rules usually the player has free choice of maneuver, since he is the "general," and other rules mechanisms act to make it difficult for him to successfully accomplish the desired maneuver. So that is the part of the game play t…
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Posted on August 16, 2009 at 2:30pm —